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News
[04-12-2025] New Content Patch!

1) Battle Pass Changes:

- Now once you complete the battle pass, you will be given extra rewards even after finishing

- Everytime you make 10,000,000 points, you will recieve x250 Legends LC Token

- Once you reach 10m, it will reset and you can do this continously until the BP resets!

- Added a new green bar below to see these points!

- Fixed an issue where the Battle Pass window would not open when relogging and had to restart a client, now it will open always. 

Enjoy!


2) The all new Server Event Market

- Located in Juno next to the Rock Paper Scissors Event Manager you will find the Market

- Several server events are avaliable to purchase

- You can select an event and click "Buy Event" - this will add the event to a queue if an event is currently running, or start the event immediately if no event is running
- You can select "Buy Priority Event" - this will put your chosen event to the top of the event queue so it starts next

Once an event has been purchased it will start - or join the queue if one is running already 

- Only 1 event can be running at a time

- Each event lasts for 1 hour 

- Each event costs gold and counts to your daily task / guild quest

- You can view the queue of events and plan your game-play based on this (Event Queue) 

- If event is activated by staff you cannot buy it again until we end it.

Hope you enjoy this new system of events!

3) Daily Siege now required level 165 to get points on the siege.

4) Reapers Underground Changes:

- You now have a 10% chance to drop a "Nuke" on the floor - when picking up this item, the current bosses HP stacks will be totally wiped leaving him with just one bar left. 

- You have 30 seconds to pick up the Nuke before it dissapears, so choose wisely when you want to pick it up on the floor 

- All boss mechanic messages have been removed from the center of the screen

- All boss mechanic messages now appear only in the "All" chat - and will not be displayed in the server wide chat to prevent flooding/spamming

- Quest Fixes:

[Underground] Stage 1-30 Defeater

[Underground] Stage 30-60 Defeater

[Underground] Stage 60-70 Defeater


5) The new drop system that was created with info like Common, Legendary etc was going straight to inventory this was never intended, as it should feel "luxury" when you drop it, so it now doesnt work with 
the auto pick up.

6) Increased the speed of P2's Pet pickup - all p2s will pick up items on floor x3 as fast 

7) Progress System

Introducing the new progress system

- A new way to grow your character statistics!

- Finish the progress tasks to claim rewards & progress points

- Use progress points to join the leaderboards and finish tasks to join the tasks leaderboard

- Level & Title will update to current statistics, but all data has to start from 0 since we are tracking it all in a new method, so it starts from now!

The system is pretty self-explanitory so explore and enjoy!

8) Introducing a full re-work to Last Chaos D.O.T System

Before the DOT system did not work very well - and if the calculation was too high, it healed the enemy. 

We have introduced a new D.O.T system, which we can edit without a reboot (Example: if the damage is too high, we can run a command to change it) 

D.O.T Rework Notes:

Damage over time working perfect
No damage limit
No healing monsters
Visible damage structure
AOE D.o.T
All poison spells will work perfectly!
D.O.T works by a calculation of the total HP of the enemy - more hp = stronger D.O.T
All D.O.T damage is calculated at an interval of 1 second (Duration depends on the skill).
D.O.T Skills can be cured with Curse Removal Scroll.
D.O.T Skills against BOSSES is reduced power.

All Classes now have a new D.O.T Skill which will bring more diversity in PvP and PvE:

1) Highlander:

Axe Crasher Lv. 7 --> Deals 10% Damage (based on HP) per 1 second in PvE & 20% Damage in PvP

2) Warmaster: 

Bellow (AOE) Lv. 8 --> Deals 8% Damage (based on HP) per 1 second in PvE & 16% Damage in PvP

3) Temple Knight: 

Armor Break 2. Lv. 5 --> Deals 9% Damage (based on HP) per 1 second in PvE & +20% Damage in PvP

4) Royal Knight: 

Sword Wave (AOE) Lv. 4 --> Deals 7% Damage (based on HP) per 1 second in PvE & 18% Damage in PvP

5) Cleric:

Soul Purification (AOE) Lv. 2 --> Deals 15% Damage (based on HP) per 1 second in PvE & 20% Damage in PvP

6) Archer:

Poison Arrow Lv. 10 --> Deals 8% Damage (based on HP) per 1 second in PvE & 15% Damage in PvP

7) Wizard:

Chaos Nova (AOE) Lv. 7 --> Deals 6% Damage (based on HP) per 1 second in PvE & 25% Damage in PvP

8) Witch: 

Burning Flame (AOE) Lv. 10 --> Deals 9% Damage (based on HP) per 1 second in PvE & 13% Damage in PvP
Seed of Agony Lv. 4 --> Deals 10% Damage (based on HP) per 1 second in PvE & 15% Damage in PvP
Epidemic Lv. 9 --> Deals 12% Damage (based on HP) per 1 second in PvE & 10% Damage in PvP

9) Assassin/Ranger

Poison Capsule Lv. 5 --> Deals 15% Damage (based on HP) per 1 second in PvE & 15% Damage in PvP

10) Elementalist:

Ice Spike (AOE) 2 Lv. 5 --> Deals 10% Damage (based on HP) per 1 second in PvE & 20% Damage in PvP

12) Specalist: 

Ice Pillar Lv. 3 --> Deals 12% Damage (based on HP) per 1 second in PvE & 20% Damage in PvP
Fire Pillar Lv.3 --> Deals 8% Damage (based on HP) per 1 second in PvE & 15% Damage in PvP

13) NightShadow: 

Soul Eruption (AOE) Lv. 6 --> Deals 20% Damage (based on HP) per 1 second in PvE & 25% Damage in PvP [Requires Souls] 
Soul Drain Lv. 5 --> Deals 10% Damage (based on HP) per 1 second in PvE & 10% Damage in PvP
Soul Buster(AOE) Lv.5 --> Deals 5% Damage (based on HP) per 1 second in PvE & 10% Damage in PvP
Misty Chain (AOE) Lv. 5 --> Deals 8% Damage (based on HP) per 1 second in PvE & 10% Damage in PvP

As you can see NS got quite a few D.O.T here - as a "rework" on how this class plays in PvE and PvP - If players like this system I would like to re-work NS to not be able to cure his D.O.T's and reduce his damage, to see how a new style of gameplay can be done for both PvP/E, please give us feedback on this!

Here is a video inspiration of what we can do for this class: https://www.youtube.com/watch?v=kXBK62Q4Edw

We will continue to test all of these new changes to ensure a balanced game play is available to all 

9) Fixed an issue when changing channels on the character selection would cause "Account ID Already in Use" and a DC now this won't happen. 

10) Fixed an issue with the Slots machine showing inventory full 

11) Edited daily login rewards to prevent abuse - if it was played fairly i would have kept the good rewards.

12) Welcome Legends Buff can now be sold and traded 

13) Added Ninja Powder inside PvP Package

14) Added Credible Box to Cash NPC in juno 

15) Item Mall Changes:

New Items Avaliable:
- [Daily Task] Refresh Coupon
- Added back Chaos Coral Lv. 15 with 1,500 limit.
- [Event] Legend LC Slots Token x25 with 1,000 limit.
- [Event] RPS Event Ticket x5 with 1,000 limit.

Prices/Items Changes:
- Reduced price of Chaos Balls packages x10 x100 x1000
- Fixed 30 Days of Magic package not giving all items
- [Premium] Skill Damage Booster changed from x500 to x2,500 [Due to needing 3 per aoe skill] 
- Wonderous Velocity price 2,000 --> 1700
- Perk Point Scroll +1 price 500 --> 250
- Perk Point Scroll +1 x5 --> now x10
- Perk Point Scroll +1 x10 --> now x25 [These changes are to help with progression for PvP should you wish to purchase perks directly]
- Ninja Powder x20 --> Now x35

16) Changed Daily Siege PvP to 30 minute duration instead of 1 hour

17) Damage Meter Upgrades:

- Now the damage meter will open automatically when you join a party --> close when leaving party. You can also close it if you dont want it open.

- Fixed all incorrect data, now its working normally. 

- Fixed descriptions of drop down

- Added a new page "DPS" which will calculate ur damage per second 

- Added a "sort" function - the player who deals the most damage will now automatically move up/down when damage is dealt / heal / damage taken & dps pages. Top performers are listed first
and updates in real time.

__PvP & Class Adjustments__

18) Nightshadow was totally overpowered in PvP and given his new DOT abilities, his total PvP damage was reduced by 10% (when using Deadly Light PvP)

19) Specalist is known as the true master of evasion, and this is not being reflected, he got a +2,000 evasion base increase when in Firewind Evocation mode

19.1) Specalists Meteo damage was reduced in PvP by 5% due to his increase in base evasion 

19.2) Specalist gained +25% Defense & +2% PvP Damage absorb when in Earthsea Evocation mode.

20) Medium Medicine & Large Medicine cooldown changed from 12 seconds --> 10 seconds

21) Temple Knight Upgrade:

- Added a new skill called "Tank Stance"

- When your HP is below 30% this buff will be applied automatically

This will;

- Show the true power of the skill by increasing the size of the character by x2 
- Increase Defense and Magic Defense by +100%
- Increase Evasion by +50%
- Give 5% HP Healing every second
- Increase PvP Absorb Damage by 2% 
- Increase skill speed by +3%
- Decreases PvP Damage by -10% 

The buff lasts for 5 seconds, but can be applied manually by normal skilling logic (quick slot or clicking skill)

21.1) Temple Knight got a +15% PvE Damage buff to make him a more useable class too.

22) Fixed a bug with Skill Damage Boosters when u turned toggle off, it would still consume the item, this will no longer happen and will remove it correctly.

23) For all accessories with HP(%) the stat has been increased, since this is base HP, it needs to be higher to make the stat more usable and give diversity 

2% --> 5%
4% --> 10%
6% --> 15%
8% --> 20% 
10% --> 25%

Current accessories will also be updated automatically. 

24) Doubled the drop rate from Cube Boss as it was abit too low.

25) Once again fixed the daily raid poison stones to give correct amount 

26) Since we believe we have fixed macro, the afk bot questions have been disabled, but staff will still check, if u fail their check = punishment :D